Book of Hook Forum Index Book of Hook
Also, I can kill you with my brain
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Search found 7 matches
Book of Hook Forum Index
Author Message
  Topic: Skill Systems revisited, post-CoH
Claus

Replies: 7
Views: 4280

PostForum: Game Development   Posted: Thu May 06, 2004 6:18 am   Subject: Skill Systems revisited, post-CoH
I like what they did in CoH, but I'll still argue that skill based systems are far more interesting than class based/level based ones.

I think it's important to make the players feel that they are ...
  Topic: MMOG revenue models
Claus

Replies: 16
Views: 8463

PostForum: Game Development   Posted: Thu Apr 29, 2004 12:25 pm   Subject: MMOG revenue models
You can purchase better ships, fuel, better weapons and ingame cash for a few RL dollars.

I spent a little cash when I played, to test and to make up for lack of free time to play as much as most o ...
  Topic: Stellar Deep design
Claus

Replies: 63
Views: 26617

PostForum: Game Development   Posted: Thu Apr 29, 2004 10:51 am   Subject: Stellar Deep design
Most of those concerns seem to be minor tweaks, which indicates a fundamentally sound game. My biggest concerns are the 14-week fixed time cycle and the concept of winning; and your comment about dea ...
  Topic: Stellar Deep design
Claus

Replies: 63
Views: 26617

PostForum: Game Development   Posted: Thu Apr 29, 2004 10:28 am   Subject: Stellar Deep design
I have been doing a little space game research lately since I am preparing an internal project pitch. I played Starport GE one 14-day cycle, and found it fun but unpolished.

Their marketing is horr ...
  Topic: Stellar Deep design
Claus

Replies: 63
Views: 26617

PostForum: Game Development   Posted: Thu Apr 29, 2004 5:31 am   Subject: Stellar Deep design
I think the initial concept Brian described is pretty close to Starport Galactic Empires.

Starport GE is basically a cross between Trade Wars, Drug Wars and Subspace.

You drive your ship around ...
  Topic: Mods as a gateway to game development
Claus

Replies: 18
Views: 19813

PostForum: Articles and Miscellany   Posted: Mon Apr 26, 2004 10:14 am   Subject: Mods as a gateway to game development
For actually breaking into the industry, any team consisting solely of people without industry experience is going to have a very, very hard time getting a deal no matter what. The best they can hope ...
  Topic: Mods as a gateway to game development
Claus

Replies: 18
Views: 19813

PostForum: Articles and Miscellany   Posted: Mon Apr 26, 2004 6:42 am   Subject: Mods as a gateway to game development
People ask me for advice on breaking into the gaming industry all the time, and suggesting mod development is a pretty good tip.

However, I am not so sure making mods is the best gateway into game ...
 
Page 1 of 1
All times are GMT - 5 Hours
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group