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Book of Hook Forum Index
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  Topic: Hypothetical question
Steven van Dijk

Replies: 6
Views: 4698

PostForum: Game Development   Posted: Mon Oct 18, 2004 3:00 am   Subject: Re: Hypothetical question
Imagine that you know perfectly well a patch will be required, because you have 47 bugs in your queue, and you know that everyone else's queues are similar.

Gus, that sucks. However, your 'hypothet ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Mon Sep 13, 2004 12:53 pm   Subject: Game demos for job interviews
eh... please please be very careful with switching to game industry! And make sure you understand gaming is really what you want and understand why you want it! Just imagine yourself 5 years after now ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Mon Sep 13, 2004 12:29 pm   Subject: Game demos for job interviews
I'll echo Jason's sentiments -- even simple RPGs have party formation that is expected to be maintained during movement. Get THAT going, and you'll be able to show a basic group based AI path-find th ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Mon Sep 13, 2004 12:17 pm   Subject: Game demos for job interviews
I have not worked with AI pathfinding before, but one comment I can make is that it would be more impressive if there was some kind of ordering among the units.

Sure. The assumption is that all uni ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Sat Sep 11, 2004 9:30 am   Subject: Game demos for job interviews
Hi,

I'm bumping this thread to report on the progress I've made so far. I almost have a demo finished that I can send to companies. I mostly followed the suggestions of Gus, as they fitted in with ...
  Topic: Starting a small gamedev studio...
Steven van Dijk

Replies: 15
Views: 9507

PostForum: Game Development   Posted: Tue Aug 24, 2004 10:06 am   Subject: Starting a small gamedev studio...
How about giving away your first game to build up a customer database, and contacting them directtly for your second game?
  Topic: The problem with survival horror
Steven van Dijk

Replies: 12
Views: 6413

PostForum: Game Development   Posted: Thu Aug 05, 2004 3:32 am   Subject: The problem with survival horror
I think what would be far more interesting is to use ingenuity and traps to set for the monsters/zombies/ghouls than actually shooting them.

Exactly. You don't want to suddenly find a BFG and go " ...
  Topic: Designing Games for the Wage Slave
Steven van Dijk

Replies: 25
Views: 12034

PostForum: Game Development   Posted: Thu Aug 05, 2004 3:27 am   Subject: Designing Games for the Wage Slave
The complaint (well mine anyway) is that he equates his preferances to that of all working people, which seems waaaaayyy off.

I didn't get that impression at all. I know exactly what he is talking ...
  Topic: Strategy game idea
Steven van Dijk

Replies: 16
Views: 8190

PostForum: Game Development   Posted: Sat Jul 31, 2004 1:35 pm   Subject: Strategy game idea
Brian,

I think every strategy games revolves around competition of a limited resource. What is the resource here? If you play purely passive, how will the other factions know which players are you ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Tue Jul 27, 2004 1:43 pm   Subject: Re: Game demos for job interviews
I suppose you would get pathological configurations when two units are blocking eachother.
That is precisely what is happening, it's a dead lock sort of similar to the Dining Philosopoher's problem. ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Tue Jul 27, 2004 1:27 pm   Subject: Re: Game demos for job interviews
I think a better approach is to

I'll have to think about that.

(I've had a game idea, of sorts, for ages that I've wanted to dork with that basically uses GAs to breed animals, but I digress) ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Tue Jul 27, 2004 1:11 pm   Subject: Re: Game demos for job interviews
If I'm looking for someone to do AI - which is my field, by the way - I want to see problem solving behavior.
At the very least, he should look at something like the SOAR demos and how they're put to ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Tue Jul 27, 2004 12:50 pm   Subject: Re: Game demos for job interviews
I have decided that I can forget getting a good job unless I can convince people I have qualities they can use.
Correct. When I interview someone for a position, my primary concern is, "can they do ...
  Topic: Game demos for job interviews
Steven van Dijk

Replies: 35
Views: 17099

PostForum: Game Development   Posted: Tue Jul 27, 2004 3:45 am   Subject: Game demos for job interviews
Hi,

I'm delurking to get some advice. I'm [url=http://www.cs.uu.nl/people/steven/]currently working at Utrecht University as a full-time researcher in genetic algorithms. I want to make a career sw ...
 
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