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  Topic: My new gaming libraries
aldacron

Replies: 10
Views: 7672

PostForum: Game Development   Posted: Tue Dec 30, 2003 5:18 am   Subject: My new gaming libraries
MinGW sounds nice, but having to redistribute the DLL kind of sucks. AFAIK there are no open source, non-GPL C standard library implementations. I assume if there were, MinGW would use it.

You've ...
  Topic: My new gaming libraries
aldacron

Replies: 10
Views: 7672

PostForum: Game Development   Posted: Mon Dec 29, 2003 9:36 am   Subject: My new gaming libraries

Interesting. I'm still not sure what MingW is -- it's basically GCC for Windows, but it uses the MSVCRT.DLL for run-time library instead of glibc (which is GPLed)?


Correct. As a side effect, ...
  Topic: My new gaming libraries
aldacron

Replies: 10
Views: 7672

PostForum: Game Development   Posted: Sun Dec 28, 2003 3:35 am   Subject: My new gaming libraries
MingW is what I'm using now on Windows. I found [url=http://www.parinya.ca/]MingWStudio, which makes development somewhat easier. I know my way around make, but prefer not to deal with it if I don't ...
  Topic: My new gaming libraries
aldacron

Replies: 10
Views: 7672

PostForum: Game Development   Posted: Sat Dec 27, 2003 7:00 am   Subject: My new gaming libraries
Yeah, that's a bit annoying. That's one of the reasons I've selected gcc as my one-and-only compiler target. They support nearly all of the bits of the standard that I'm interested in (still waiting o ...
  Topic: My new gaming libraries
aldacron

Replies: 10
Views: 7672

PostForum: Game Development   Posted: Fri Dec 26, 2003 12:37 pm   Subject: My new gaming libraries
It seems that every project I start begins with me saying 'I'll use C++ next time, but I'm sticking with C for this one'. Been using it for years and see no need to move on, as I have a tendency to ov ...
 
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