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Also, I can kill you with my brain
 
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Book of Hook Forum Index
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  Topic: POSH is dead, long live POSH!
gtbass

Replies: 3
Views: 4570

PostForum: Game Development   Posted: Sat Nov 10, 2007 3:17 pm   Subject: POSH is dead, long live POSH!
I discovered a copy of posh in the SAL distribution.
  Topic: POSH is dead, long live POSH!
gtbass

Replies: 3
Views: 4570

PostForum: Game Development   Posted: Tue Oct 30, 2007 10:23 pm   Subject: POSH is dead, long live POSH!
Does my plea fall on deaf ears? Please resurrect POSH!
  Topic: 30" monitors
gtbass

Replies: 8
Views: 11750

PostForum: Game Development   Posted: Sun Oct 28, 2007 11:34 pm   Subject: 30" monitors
I've had some trouble trying to use multiple monitors with different LCD panels. The coloring is difficult to match, and as a result, once your eyes adjust to the coloration of one monitor, the other ...
  Topic: Lethality
gtbass

Replies: 6
Views: 6642

PostForum: Game Development   Posted: Sun Oct 28, 2007 2:07 am   Subject: Lethality
I'm curious how/whether high lethality can be mitigated in gunplay. I'm playing MGS3 on *very easy* because I simply cannot aim effectively in gunplay combat.

The stealth combat gameplay remains v ...
  Topic: 30" monitors
gtbass

Replies: 8
Views: 11750

PostForum: Game Development   Posted: Sun Oct 28, 2007 1:36 am   Subject: 30" monitors
I was using a 20" when I was at Amazon, and a co-worker let me borrow his 30" Apple Cinema Display for a week. What a luxury! It's a little wider than two 20" displays in portrait, bu ...
  Topic: POSH is dead, long live POSH!
gtbass

Replies: 3
Views: 4570

PostForum: Game Development   Posted: Sun Oct 28, 2007 1:24 am   Subject: POSH is dead, long live POSH!
It seems that [url=http://www.poshlib.org/]POSH has become unavailable, all links to it are dead. I'd like to get a copy of it to do some hobby coding on my mac. Could you look into it, Brian? Than ...
  Topic: Health kick
gtbass

Replies: 40
Views: 31816

PostForum: Articles and Miscellany   Posted: Tue Aug 29, 2006 11:57 am   Subject: Health kick
Any results from the health kick?

I recently started trying to get into shape. I've started to notice a ring around the middle, and I know I better get on it now before it becomes unmanageable. I ...
  Topic: WordPress blogging
gtbass

Replies: 5
Views: 23332

PostForum: Articles and Miscellany   Posted: Tue Aug 22, 2006 7:39 pm   Subject: WordPress blogging
I use Wordpress for my site: http://studiotekne.com
  Topic: So, about acne
gtbass

Replies: 11
Views: 9366

PostForum: Articles and Miscellany   Posted: Tue Aug 22, 2006 7:38 pm   Subject: So, about acne
I find that cleanliness of bedding has a great impact on my acne. I started replacing my pillowcase with a fresh, clean one each night, and acne cleared up within a week. Changing my bedsheets every ...
  Topic: Programming language designed specifically for game creation
gtbass

Replies: 13
Views: 13381

PostForum: Game Development   Posted: Sat May 13, 2006 8:09 am   Subject: Programming language designed specifically for game creation
In a similar vein, but not specific to gamedev, I've been considering the advantages of a higher-level language that compiles to C/C++. It would be nice to add some traditionally template or macro he ...
  Topic: Asteroid Racing Circuit
gtbass

Replies: 4
Views: 5981

PostForum: Game Development   Posted: Sat May 06, 2006 3:22 pm   Subject: Asteroid Racing Circuit
It's all written in C++. We used OGRE and ODE. I implemented the exhaust effect as a set of 100 billboards. I wrote a couple of simple functions to vary the density and alpha of the billboards as a ...
  Topic: Asteroid Racing Circuit
gtbass

Replies: 4
Views: 5981

PostForum: Game Development   Posted: Sat May 06, 2006 3:11 pm   Subject: Asteroid Racing Circuit
Screens it is then! Done and done.
  Topic: Asteroid Racing Circuit
gtbass

Replies: 4
Views: 5981

PostForum: Game Development   Posted: Sat May 06, 2006 3:06 am   Subject: Asteroid Racing Circuit
http://studiotekne.com/images/posts/ARC_Small.jpghttp://studiotekne.com/images/posts/ARC_screen0.jpg
http://studiotekne.com/images/posts/ARC_screen1.jpg
http://studiotekne.com/images/posts/ARC_scree ...
  Topic: Indie Casual game plan
gtbass

Replies: 7
Views: 7551

PostForum: Articles and Miscellany   Posted: Fri Feb 24, 2006 3:37 pm   Subject: Indie Casual game plan
For my school project game, "Spacewar|ARMADA", we're using free libraries extensively:

[url=http://www.ogre3d.org/]OGRE http://www.ogre3d.org/ - scenegraph, 3D API configuration, window and input
...
  Topic: Stellar Deep: On-line Collab
gtbass

Replies: 110
Views: 69474

PostForum: Game Development   Posted: Thu Feb 09, 2006 11:03 am   Subject: Stellar Deep: On-line Collab
A transverse bulkhead ([url=http://www.m-i-link.com/dictionary/default.asp?term=bulkhead]maritime terminology) is a vertical wall that crosses a ship from port to starboard. By polygonal, I mean that ...
 
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