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Book of Hook Forum Index
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  Topic: Striking an Counter Blow
malaprop

Replies: 8
Views: 7182

PostForum: Creative Arts   Posted: Sun Sep 12, 2004 3:47 am   Subject: Striking an Counter Blow
There's a difference between the action being chaotic and the writing being chaotic. It wasn't clear what was happening, where, why, in what order, or for what purpose. The pace was uneven, the tone j ...
  Topic: Striking an Counter Blow
malaprop

Replies: 8
Views: 7182

PostForum: Creative Arts   Posted: Sat Sep 11, 2004 3:33 pm   Subject: Striking an Counter Blow
Neither of those narratives was particularly readable... perhaps because I've only played CounterStrike a few times, but mostly because the description was chaotic, lacking transitions and characters. ...
  Topic: Animal Crossing genre
malaprop

Replies: 9
Views: 6225

PostForum: Game Development   Posted: Tue Aug 31, 2004 12:39 am   Subject: Animal Crossing genre
That's a touch niche to design for: it's more experiential art than a game you can win or lose. Myst (and its progeny) is all that leaps to mind for mainstream successes. Maybe Tamagotchis or NeoPets. ...
  Topic: Outsourcing coding
malaprop

Replies: 12
Views: 7223

PostForum: Game Development   Posted: Sun Aug 29, 2004 4:08 pm   Subject: Outsourcing coding
Are you listed there?

Yep, and a half-dozen others. I haven't used it much, as I registered just before I decided to go get a college degree, so I've been doing that almost exclusively the last few ...
  Topic: Outsourcing coding
malaprop

Replies: 12
Views: 7223

PostForum: Game Development   Posted: Sun Aug 29, 2004 2:55 pm   Subject: Outsourcing coding
Well, I guess I'm on the other side of the fence. I do all that web stuff you just mentioned, and I've found RentACoder to be a decent site with more jobs than most. So, here's my advice:

You can g ...
  Topic: Final Fantasy Tactics: Advance
malaprop

Replies: 11
Views: 5940

PostForum: Games   Posted: Thu Aug 26, 2004 6:44 pm   Subject: Final Fantasy Tactics: Advance
A possible solution to the monster bank (I didn't even know what it was until now, and I'm still playing occasionally) would be to have the guy that owns the bank just TELL you how to use it. The most ...
  Topic: Final Fantasy Tactics: Advance
malaprop

Replies: 11
Views: 5940

PostForum: Games   Posted: Sat Aug 21, 2004 10:46 pm   Subject: Final Fantasy Tactics: Advance
I'm 22.5 hours in, and I get the feeling I'm getting towards the end, though I haven't placed (gained access to) 4 areas. I've found it fairly fun, if flawed. I've been playing it while sitting around ...
  Topic: Illuminati
malaprop

Replies: 9
Views: 5417

PostForum: Games   Posted: Thu Aug 12, 2004 11:02 am   Subject: Illuminati
Yeah, I'm very much not a fan of CCGs "pay until you can't pay no more" model. Some friends and I happened to pick up several boxes at an 85% discount from a retailer who wanted to dump his inventory. ...
  Topic: Illuminati
malaprop

Replies: 9
Views: 5417

PostForum: Games   Posted: Thu Aug 12, 2004 9:19 am   Subject: Illuminati
Money markers? That sounds like the new version of the game that's come out in the last five years or so. It really didn't grab me.

The second edition of the CCG from the early/mid 90's, though -- ...
  Topic: The many faces of isometric art
malaprop

Replies: 25
Views: 13692

PostForum: Game Development   Posted: Tue Aug 10, 2004 11:11 am   Subject: The many faces of isometric art
When playing FFT I always figured each level is just an image, and the heightmap is stored separately. That way you can draw beautiful little levels in your graphics program and just have the engine d ...
  Topic: My Isometric art tool
malaprop

Replies: 3
Views: 3215

PostForum: Game Development   Posted: Tue Aug 03, 2004 10:30 pm   Subject: My Isometric art tool
If you're just looking for placeholder isometric art, http://www.rpg-icons.com has plenty of characters.
  Topic: Games that are fast to make.
malaprop

Replies: 15
Views: 9651

PostForum: Game Development   Posted: Fri Jul 30, 2004 10:13 am   Subject: Games that are fast to make.
Programming is functional, sure, but it's also creative. Following your carpentry example, programming is more at the level of drawing plans (though it does include some sawing occasionally). There's ...
  Topic: Games that are fast to make.
malaprop

Replies: 15
Views: 9651

PostForum: Game Development   Posted: Fri Jul 30, 2004 9:34 am   Subject: Games that are fast to make.
Programming is in itself not a very creative activity.

I've only ever seen this statement from people wholly ignorant of programming and students whose experience primarily consists of assignments. ...
  Topic: Digital Fortress
malaprop

Replies: 6
Views: 4323

PostForum: Books and Movies   Posted: Tue Jul 20, 2004 8:12 pm   Subject: Digital Fortress
I wanted to watch the heroine's boyfriend die. Just could not begin to care about that subplot, in which a loser (who we're told rules) is chased by an inept assassin (who we're told rules) during a n ...
  Topic: Digital Fortress
malaprop

Replies: 6
Views: 4323

PostForum: Books and Movies   Posted: Tue Jul 20, 2004 7:57 pm   Subject: Digital Fortress
Digital Fortress. I've heard enough about DaVinci code that I've been meaning to give a read, tho.
 
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